It’s a lot of material to juggle in just one novel, and Zevin accomplishes this with skillful dexterity. Sam’s college roommate Marx also gets his own storyline, as he navigates being a side character (or NPC, as the book calls him) in the lives of his two closest friends. with his grandparents and actress mother are intertwined with Sadie’s memories of volunteering at the hospital where her sister was being treated for cancer. Flashbacks of Sam’s childhood growing up in L.A. Zevin weaves several other stories into the novel alongside Sam and Sadie. They begin a partnership, and soon the explosive success of their first video game, “Ichigo,” launches them into the gaming industry. Years later, they meet again in Cambridge, where Sam attends Harvard and Sadie goes to MIT. Described by Penguin Books as “not a romance, but about love,” the novel is a fascinating and cleverly written exploration of the relationship between two close friends, but it unfortunately struggles with handling its multiple plotlines in the book’s later sections.Īfter a chance meeting in a hospital as teenagers, Sam and Sadie bonded over their shared love of video games until their friendship reached an abrupt ending. So begins Gabrielle Zevin’s “Tomorrow, and Tomorrow, and Tomorrow,” a novel that follows the lives of video game developers Sam and Sadie over the course of thirty years. “SADIE MIRANDA GREEN,” he shouts, “YOU HAVE DIED OF DYSENTERY.” In a crowded MBTA train station, Harvard student Sam Masur calls out the name of an estranged childhood friend.
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